Any help or suggestions would be appreciated. But my experience modding in the Forge ecosystem is very limited. Just eyeballing it, it looks like somehow my project has not loaded any base-level minecraft assets? Which doesn't make sense since, again, I followed the tutorial to the letter. > Process 'command 'C:\Program Files\Eclipse Adoptium\jdk-17.0.8.7-hotspot\bin\java.exe'' finished with non-zero exit value 1 You can use '-warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins.ġ0 actionable tasks: 8 executed, 2 up-to-date I have done everything in the first video to the letter, and yet when I run the "runClient" task via Gradle to see if I can boot up Minecraft with my tutorial mod (nothing new in the mod, just blank template basically), I receive the following error:Įxception in thread "main" : Failed to find system mod: minecraftĪt java.base/$3$1.accept(ReferencePipeline.java:197)Īt java.base/$ValueSpliterator.forEachRemaining(HashMap.java:1779)Īt java.base/.copyInto(AbstractPipeline.java:509)Īt java.base/.wrapAndCopyInto(AbstractPipeline.java:499)Īt java.base/.evaluate(AbstractPipeline.java:575)Īt java.base/.evaluateToArrayNode(AbstractPipeline.java:260)Īt java.base/.toArray(ReferencePipeline.java:616)Īt java.base/.toArray(ReferencePipeline.java:622)Īt java.base/.toList(ReferencePipeline.java:627)ĭeprecated Gradle features were used in this build, making it incompatible with Gradle 9.0. Anyway, I am following a tutorial on Youtube to setup the IntelliJ IDE for making a Forge mod (the channel is "Modding by Kaupenjoe"). I have been using Java for a while now, but admittedly have been more into Python in recent years.
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